 |
Sculpture, October 1999
Cyberarts Festival
By Denise Carvalho
The
first Boston Cyberarts Festival combined a variety of art forms, including
electronic art, music, dance, painting, photography, sculpture, and weaving,
shown at a variety of institutions across the area. The festival exhibited
many technology-influenced art languages, only a few of which made critical
points about the relationship between aesthetics and technology.
In the
Computer Museum the highlights were mostly technological, particularly
a "SensAble' product consisting of a Windows NT-based software and a haptic
device called PHANTOM. The software, FreeForm is a virtual metaphor for
clay, allowing the user to create a sculptural piece without actually
touching it. After designing a 3-D piece, the user will print it with
the help of a 3-D printer. "Mind into Matter: The New Digital Sculpture,"
shown at the Museum, featured works by Michael Rees, Michael LaForte,
Christian Lavigne, Denise Marika, Bill Jones, Dan Collins, Jim Bredt,
and Tim Anderson. Most of these works seemed too involved with technology,
too quickly finished, and not inquisitive enough in the process, with
a sterile sense of beauty. The use of rapid prototyping (RP) is fundamental
for artists interested in technical precision in their work. For Michael
Rees, the exploitation of a new medium is vital to his concepts. Prototyping
and building 3-0 models automatically from computer aided design (CAD)
files "are powerful modeling tools for sculpture," says Rees; they
allow the artist to reveal what is inside, such as an organ inside the
body, or a specific tissue inside an organ inside the body. Rees's work
explores a juxtaposition between real and imagined organs in the body.
The intrinsic
reality of the object, once functional and now as object of display, is
nothing new in aesthetic language. However, in the context of this exhibition,
in which most of the sculptures are made of 3-D printed resin, and where
almost every work is primarily a technological experiment, Michael LaForte's
work spoke of fascination with the object's historical and utilitarian
memory. His work, also made of resin and following the same computer process,
included functional objects such as a fire hose and a bell, now serving
only as decorative objects, creating a discrepancy between meaning and
image. LaForte's work comments on the importance of reconnecting with
history and the perils of embracing technology without caution.
Denise
Marika's multimedia installations synthesize artistic practice and technology,
perhaps because she personalizes her work by using her own body as an
element of aesthetic language, while addressing issues of power, vulnerability,
and control. One of her pieces involved a number of Plexiglas cylinders
filled with sand. Each of these cylinders contained a small resin sculpture
of the artist portrayed nude in a crouching position; the figures became
covered by sand as the viewer rotated the cylinders. In a video shown
at Howard Yezerski Gallery, Marika's nude and crouching body was projected
onto a four-foot-diameter metal disk. She tries to protect herself as
she is pelted by hard objects (replicas of herself in the same position)
that break on impact.
. . . .
As
the Cyberarts Festival takes on the form of a biennial, as it is expected
to do starting in the year 2001, it will become a challenging venue for
a variety of multimedia and electronic languages, questioning important
aspects of the relationship between art and technology, especially as
technological studios (as they call some high tech corporations) become
one with artistic production.
top
|