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Boston Herald, May 4, 1999
Future
takes shape
By Annette Cardwell
Throughout
history, sculpture has been crafted in many mediums: clay, metal, rock
and even everyday objects. During the next few weeks at Boston's Computer
Museum, the Boston Cyberarts Festival will show case the new medium for
the 21st century in "Mind into Matter. New Digital Sculpture."
The
digital sculptor works on a computer, shaping an image of the work using
CAD (computer-assisted design) software, often used by industrial designers
and architects. Some artists use 3-D scanners to record 3-D images of
objects and even full human bodies.
However it is created, the image is then "printed" using a 3-D printer,
such as the popular Z402 printer by Somerville's Z Corp.
Shaped like a box and as big as a large copier, a 3-D printer works by
distributing a layer of its fine cornstarch-cellulose granules, and shooting
binding solution - instead of ink - into that layer to meld certain grains
together into the desired shape.
Once
all the layers have processed, the printer vacuums away the excess grains,
leaving a solid representation of the artist's CAD image, which can be
reinforced using wax or resin.
The
show's eight artists, from the United States and Canada, are some of the
few who practice this cutting-edge technique. Brookline-based artist Denise
Marika started out as a video artist but ventured into this high-tech
medium when she saw the range of possibilities.
"I
realized I could actually have my body scanned and multiply that image,
and work with that in terms of my video performance piece," Marika said.
"What
does it mean that you can process your body this way - through technology,
retrieve that image, and work with that as a material for an art piece?"
she said. "The ability to output fantastic images, being able to output
at this kind of level and play with that output fascinates me."
Artist
Michael Rees has been using the digital medium for four years, and got
involved with this emerging technology out of sheer excitement over its
possibilities.
"It
was something of a conversion experience," said Rees. "I saw what I could
do and said, 'I've got to do this. I put my experiences as a handmaker
somewhat behind."
Rees
first discovered this technology in its early stages, around 1989, and
became an expert with it through passionate research. As a result, he
works with computer hardware companies and has received grants to make
these expensive tools (the Z402 sells for $59,000) more accessible.
"The
thing that makes this compelling is that whatever you can design can be
made," Rees said. "One of the pieces in this show is a skull
that has almost four levels. That piece couldn't be made any other way,
especially by hand. That ability to create objects just sets me free."
"Normally,
our main target market is designers and engineers," said Z Corp. marketing
manager Kate Moore, whose company's printer has been used to model prototypes
for everything from running shoes to cars. "We think (digital art) is
a really great spin-off to this whole business. It's really exciting."
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