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Boston Herald, Friday, April
30,1999
Cyberartists
mold 'Mind into Matter'
By Joanne Silver
Five
interlocking male figures the color of raspberry sherbet dangle from a
string in Jim Bredt's "5jimthing." Across the gallery, an elongated hand
by Dan Collins reaches into space, balancing a tiny white microscope in
its palm.
Bill
Jones' lumpy shape the color of dried blood suggests a heart reduced to
its barest essentials. In Denise Marika's "In Terra," three rolling tubes
filled with pebbles trip miniature crouching women who appear to be dodging
the storm of rocks.
None
of these pieces would surprise a viewer acquainted with contemporary sculpture.
They address such familiar concerns as the human body and the role of
the individual within the larger sphere.
What
is less readily apparent is the cyber-roots of these sculptures, which
are on display at the Computer Museum (through May 15) in the exhibition
"Mind into Matter. New Digital Sculpture."
This
three-dimensional contribution to the Boston Cyberarts Festival, curated
by Francine Koslow Miller and festival organizer George Fifield, features
work by eight people who unite an ancient medium with technology barely
a decade old.
Rapid
prototyping certainly doesn't sound like art. The term hits the feel of
cloning or assembly line production, not the idiosyncratic vision of an
inspired individual. And yet, cybersmart sculptors around the world are
now experimenting with machinery that allows a two-dimensional conception
of an object to be transited into a three-dimensional model. If an object
can be created on a screen - for example, by computer-aided design (known
as CAD) - it can be constructed by this method, which is literally cutting
edge.
The
term "printing" - once limited to flat surfaces - has expanded into space.
Input fed into a 3-D printer, such as the one made by Somerville's Z Corp,
comes out in the form of its plastic-looking solid. The artist can choose
color, texture and size, along with a number of characteristics that push
at the borders of what is imaginable.
"Whatever
one can describe, one can build," Sculptor Michael Rees said. His "Ajna"
series fuses Hindu mysticism and abstracted images of bodily orifices
and other charged symbols.
"The
ability to visualize complex structures within structures without the
constraints of the properties of those objects is extraordinary. For example,
I can't put a tomato inside a rock and see them both. I can only imagine
it. In CAD, the tomato is in the rock."
And,
in the amber-toned "Ajna 3," a bull's head, a skull and a bouquet of fleshy
funnel shapes penetrate each other with topological abandon.
Technological
wizardry has the power to dazzle viewers and sometimes cloud their judgment.
Not everything made by newfangled means deserves to be considered art,
nor does it merit attack. Michael LaForte's hyper-real replicas of a bell,
a radiator and a firehouse have a pop charm, but not much else. Christian
Lavigne's "Regeneration du Monde," fabricated in resin and aluminum versions,
resembles a three-dimensional space-age doodle.
Digital
sculpture is in its infancy, the equivalent of photography 150 years ago.
This exhibition hints at the greatness of things yet to come.
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